CS2 market cap and skin market index
Compare CS2 market trends across knives, gloves, weapon skins, cases and other categories. The headline is a price index scaled to $3.6 billion on June 14, 2026; the catalog totals below add up the prices we have for each item.
How CS2 item prices move, scaled to $3.6B on 14 June 2026. The dates are below the charts.
Category indices
Each category's share of the $3.6B index over the chosen period.
Weapon finishes
$820.38MGloves
$381.46MCases
$100.24MStickers
$99.50MAgents
$34.07MValue by rarity
Catalog price totals by rarity, scaled to the headline index.
When the data was updated
- Last index point
- Price data
- Catalog totals calculated
The index line and the catalog totals update separately, so their dates can differ.
Method change from : we ignore obviously broken marketplace quotes (e.g. a $0.10 listing for a $100 item). The catalog totals step up at that date, the one-price sum by about 20%, because those junk lows used to drag them down; the index line can show a one-day step there too. Earlier points were not recalculated.

How to use the market chart
Start with the overall trend, then compare categories over the same period. A rising overall line can coexist with falling prices for a particular case or skin. The chart helps you pick a category to research.
- Choose a chart period and compare the percentage change with its dated endpoints.
- Compare category charts over the same time window.
- Check how many items have a price and when the price data was updated.
- Open the price table or skins catalog to inspect the item and marketplace.
How the index is calculated
The index tracks how CS2 item prices move and is scaled to $3.6 billion on June 14, 2026. The item baskets, Steam listing counts and category shares behind it are explained on our methodology page.
Example: an index move from $3.6B to $3.96B is +10%: prices of the items in the index rose about 10%.
Catalog totals, listing weights and coverage
The catalog totals add one price for every item with a positive price. Read them together with price coverage: when more items get a price, the totals grow.
We ignore obviously broken marketplace quotes, such as a $0.10 listing for a $100 item. The catalog totals step up on the day this method started, the one-price sum by about 20%, because those junk lows used to pull them down; the page gives the date once the first point is recorded this way. Points recorded before keep their old values.
| Metric | Calculation | Use it to |
|---|---|---|
| Catalog price sum | One price per priced item | Compare categories with one copy of each item |
| Listing-weighted sum | Price × Steam listing count; at least one per item | See where listed Steam supply holds the most value |
| Price coverage | Priced items ÷ all included items | See how complete our price data is |
| Sales-volume coverage | Priced items with recorded Steam sales ÷ priced items | See how many priced items sell on Steam |
Example: a $10 item with three listings and a $20 item with no listing count give a $30 catalog sum and a $50 listing-weighted sum: the second item still counts once.
Check the dates
The page shows three dates: the last index point, the price-data date and the time the catalog totals were calculated. New daily points extend the history; older points are thinned out for display, so the line can skip days.
- Use the last chart-point date to see where the plotted period ends.
- Use the price-data date to see how old the prices are.
- If a date is missing, check prices on the marketplace directly.
From a market trend to an item decision
Use the index to see where the market is moving, then compare the exact wear and StatTrak variant, expected proceeds after fees and recent sales. The Steam Community Market settles transactions in Wallet funds, so Steam proceeds and cash-market proceeds have different values.