Float value is the single number that decides how beaten-up a CS2 skin looks — and it quietly sets the price twice over. Locked in the instant a skin drops or is unboxed, this 0.00–1.00 decimal never moves again, so learning to read it is the first real skill of any serious skin trader.
From 0.00 to 1.00: what the number means
Every CS2 skin instance carries a float value — a decimal between 0.00 and 1.00 assigned forever at the moment it drops or gets unboxed. The float controls how much scratching and fading the finish shows: a 0.01 looks factory-fresh, while a 0.90 looks like it survived a war. Nothing you do in game ever changes it.
How float maps to the five wear grades
Float ranges map directly onto the five wear grades, but a single grade covers a wide band — so two copies of the same skin can look very different. A Field-Tested at 0.16 is nearly Minimal Wear, while a 0.37 Field-Tested is nearly Well-Worn. Always read the exact float, not just the grade label.
| Wear grade | Float range |
|---|---|
| Factory New | 0.00 – 0.07 |
| Minimal Wear | 0.07 – 0.15 |
| Field-Tested | 0.15 – 0.38 |
| Well-Worn | 0.38 – 0.45 |
| Battle-Scarred | 0.45 – 1.00 |
Why float moves the price twice
Float affects value on two levels. Between grades, cleaner wears cost more — you can see the full spread on our wear price ladder. Within a single grade, collectors pay premiums for extreme floats: near-0.00 low floats and, for a handful of skins, near-1.00 versions are chased as genuine rarities.
One more trap: many skins have capped float ranges. A skin capped at 0.00–0.50 simply never exists in true Battle-Scarred condition, which is why some wears are missing from listings entirely. Before hunting a specific wear, check the multi-market price table to confirm it even exists for that skin.