The best CS2 training maps are Aim Botz for target acquisition, Recoil Master for spray control and a prefire map such as Mirage Prefire for routes you actually play. All three are free on the Steam Workshop, and you do not need a bigger collection. The CS:GO in this page's address is historical; every link below is a CS2 version.
Two maps to start with
Aim Botz — Aim Training (CS2), uLLeticaL is the pick for repeatable target acquisition. Its page lists bots you can set moving or still, an armor toggle for the bots, walls for practicing peeking shots and sprays, unlimited ammo, every weapon and buttons to close sections of the map. Fix one rifle and one target setting, then count clean first shots. Shooting many bots does not teach positioning.
Recoil Master — Spray Training (CS2), uLLeticaL fits when a standing spray climbs or drifts. It has a ghosthair to follow for rifles and SMGs, several ranges, toggles for infinite ammo and no spread, and Bullet Time slow motion that starts when you spray (E stops it). Learn with the help on, then switch to normal conditions before you judge progress: a guided full magazine is not the same as an unaided short burst.

Add a route map when clearing is the real problem
Mirage Prefire, by leander and lmtlss offers three bot difficulty levels, dynamic bot spawns across 240 possible positions, bot color and path settings and a weapon selector; the radio key (Z) toggles the options. Use it to link pre-aim with exposure on one approach. Changing spawns stop you memorizing one sequence, but bots still cannot copy human positions, utility and trades.
Training — Blank [CS2], by ZooL and Drippy Cat is an optional minimalist map inspired by SUPERHOT, with bots spawning around you. Its page describes still bots, slow motion and an auto-stop option. Auto-stop removes part of the movement task, so a score with it switched on says nothing about your counter-strafing.
Players on the discussion boards of Mirage Prefire and Training — Blank have reported game updates breaking the maps, so load a map and test one feature before you plan a session around it. If it fails, walk the same route on the built-in map in Practice.
Match the exercise to a measurement
| Problem | Controlled drill | Match check |
|---|---|---|
| First shot starts away from the target | 20 small corrections, count first-shot hits | Was your crosshair ready before contact? |
| Spray leaves a stationary target | Ten five-shot groups at a fixed distance | Close rifle trades with normal spread |
| Two angles open during a clear | One route slowly, pre-aiming each angle separately | Entry exposure and teammate spacing |
| Grenade lands but nobody follows | Throw and teammate's move together in Practice | Actual entry timing, not grenade count |
Example: 15 clean first shots out of 20 is 75% on that drill. Compare the next 20 at the same distance, mode and stance. Do not compare a score with assistance on one map to a normal-speed score on another.
Install, prove the drill and move on
Subscribe on the creator's page, let Steam finish the download and launch the map from the Workshop Maps tab in the Play menu. The installation guide separates download failures from broken map scripts.
For a short warmup, pick a familiar aim task and one role-specific action, then stop when you feel ready. For learning, choose one weakness and write down how you will check it. Use the practice routine for scheduling and replay review to see whether it carried over.
The browser click trainer is a separate activity with hit-time statistics. It has no CS2 recoil, map geometry or Steam connection, so keep its results out of your in-game drill log.